Sega - MS/GG/MD/CD (Genesis Plus GX) = 33fps stuttering audio Sega - MS/GG/MD/CD (Genesis Plus GX Wide) = 32fps stuttering audio Sega - GG/MS/MD/CD/32x (PicoDrive) = 47fps stuttering audio Snes9x 2010 = Kills retroarch and a restart is required. Snes9x 2005 Plus = 29fps stuttering audio Snes9x 2002 = does not even load, black screen The cores that work the best are as follows: I have tried every core I have on the machine, 4 for SNES and 3 for Genesis. I've read standalone emulators are better than RetroArch since they're more stable so should I keep using UO gpSP Kai 3.4 Test 4 Build 230 (slim) and EmuMaster 3.I was attempting to play some old genesis and snes games. Is there a better GB/GBC emulator than it? What GBA emulator should I use in the PS Vita? UO gpSP Kai 3.4 Test 4 Build 230 (slim), mGBA, TempGBA, PS Vita's RetroArch's gpSP/mGBA/TempGBA?Īlso, I use EmuMaster in both PSP and PS Vita. So, do you recommend me to use TempGBA, RetroArch's TempGBA, UO gpSP Kai 3.4 Test 4 Build 230 (slim) or RetroArch's gpSP? Are there different TempGBA and gpSP game compatibility issues? What about RetroArch's mGBA? You could set it to set it to 1 (to skip every other frame), for example, to get a constant 30 fps But at least it would prevent audio crackling However, games that don't run at full speed won't skip frames at a constant rate so it may feel a little bit jittery. This would allow games that run at full speed to run at full speed and others to skip frames as necessary. You will not get full speed in many (most?) games, which will cause audio crackling and possibly visible slowdowns Keep frame skipping off (the default).It's been a couple years since I've touched any of this, but off the top of my head, here are your options with RetroArch gpSP: As far as I know the RetroArch gpSP core is the only fork of gpSP that's still maintained, so it's the only one that's seen any improvement in years. There are a multitude of forks of gpSP and most of them fixed various game compatibility but sometimes at a small performance hit. I don't have a PSP any more, but in my experience, the original gpSP was the fastest at GBA emulation on the PSP, and even it couldn't run play most games at full speed. Thanks and sorry for my english (it isn't my native language)! Could you tell me the advantages and disadvantages of enabling/disabling frame skipping? Well, the thing is, I'm getting used to play GBA ROMs with mGBA in the PS3's RetroArch so I wanted to have it on the PSP too but I guess I can try that. I usually don't play PSP games with audio enabled but I don't think I have ever had any problem with audio in gpSP (I never used in on RetroArch and I don't even recall seeing it there) but I don't know if I had frame skipping enabled. Sorry, but where should I have posted this question and could you answer my first one? Or I can compile it for you if it really interests you. For both of these cores, the audio will stutter for many games unless you enable frame skipping.įrame skipping for gpSP was only recently added, so you may need to wait until the next release of RetroArch. gpSP is slightly faster whereas TempGBA has better compatibility with some games. When it comes to playing GBA games on the PSP using RetroArch, you have two options, both based on existing emulators: gpSP and TempGBA. You can see my results of testing several games on 4 separate emulators as well as RetroArch here to get an idea: None of the emulators I found were able to do so without some hacks, most notably frame skipping. Also, when will PSP's RetroArch be updated and have no problems playing GBA ROMs?Īside from the fact that this should be in its own issue, it really depends what you mean by "no problems" :)Īs best as I'm aware, the PSP isn't powerful enough to play GBA games at native speed.
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